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As a Professor of Animation with extensive experience teaching both undergraduate and graduate courses, I like to delve in various aspects of animation such as Rigging, Modeling, Sculpting, Texturing, Lighting, Character FX, 3D Animation, Animation Production, and Collaboration. With high-level industry experience in Character Technical Direction, my primary skills are in 3D rigging and modeling.

My approach to teaching is centered around collaboration, inclusion, and empathy. I believe that every student has the potential to succeed, and I work to create a positive and supportive learning environment that encourages creativity and fo
sters growth. By emphasizing collaboration and teamwork, I hope to encourage students to build relationships and develop strong communication skills, which are essential for success in the animation industry.

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polyKraken

A culmination of my efforts of consolidating my love for superheroes with my tech art skill sets. Think superhero artwork and character rigs!

student work

A showcase of the best of my student work  across all the courses I've taught.

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resources

Links to resources, tutorials, downloads, websites and other miscellaneous mats needed for class.

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